Dungeon Crawl Classics - Rise to Glory

Session 11 - "Fate's Fell Hand" (Continued)
Fate's Fell Hand

Session 11 – “Fate’s Fell Hand” (Continued)

Date: Sunday, 5/17/15
Game Dates: 4/7/3200 – 4/8/3200 E.C. (Empyrean Calendar)
Module: Fate’s Fell Hand by Harley Stroh
Current Party Level: 4 (some 2, henchmen level 1)
XP Needed For Level 2: 50 (for henchmen)
XP Needed For Level 3: 110
XP Needed For Level 4: 190
XP Needed For Level 5: 290

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Savant (4th level Elf) L Elven Artisan 190
Tanya Brodd Domnos the Conjurer (3rd level Wizard) L Trapper 145
Amy Schulz Amethyst the Diabolist (3rd level wizard) C Minstrel 170
Alex Schulz Gazal the Marauder (3rd level warrior) C Wizard’s Apprentice 170
Elizabeth Schulz (becoming NPC?) Katy the Marauder (3rd level warrior) C Caravan Guard 170
Phil Schulz Aric Twofingers the Cultist of Bobugbubilz (3rd level cleric) C Guild Beggar 170
Andrew Bergstein Budabob the Shaman (2nd level Wizard) C Woodcutter 58
Luis Schulz Ludo the Broker (2nd level Dwarf) L Dwarven Miner 53
NPC Gorm the Delegate (3rd level dwarf) L Dwarven Miner 170

Henchmen of Tamash the Quester: Valannus the Evoker (1st level wizard XP 15), Izdrel the Witness (1st level Cleric of Cthulhu XP 10)
Henchmen of Amethyst the Controller: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Brigand: Dopey (XP 10)
Henchmen of Aric Twofingers the Convert: Anana (XP 10), Thompson (XP 10)

Game Date: 4/7/3200 E.C.

As a red sun dawned in the Vale, the party tried to decide where to look for the remaining plaques. As they set out through the Low Gate, Tamash noticed a loose flagstone covering a shaft leading to caves below the Manor. Domnos dropped down a torch and used her crystal globe to scry ahead, seeing swarms of flies below. They climbed down the shaft. Aric Twofingers used Turn Unholy to dispel the clouds of flies. They made their way to a copper doorway. Gazal fell down a pit trap in front of the door. The party was unable to open the door, but Aric was able to turn it into delicious food using Food of the Gods.

The Jester arrived and tried to distract the party, but working together, Gazal, Tamash, and Tamash’s Invisible Companion managed to open the coffer and acquire the Devil Card. The Jester fled in fury.

The party climbed out of the cavern and spent a long time searching the shore of the lake for a way into the realm of the Red Sorceress. Gazal went swimming, but saw nothing. Aric tried to Detect Magic, but failed, and had to spend an hour praying for forgiveness. After this, they went back to the battlefield, then decided to travel to the Tower Beyond the Moon. They waited for the bridge to appear, and Amethyst and Domnos used force manipulation to make platforms to protect them on the crossing.

The party visited the clockwork court of the yellow king, and took a mysterious black vial that they were offered, but did not open it. They found their way to the torture chamber and claimed the plaques, escaping from the Tower.

Having found the key to visiting the Red Sorceress, they prepared to enter her realm under the lake. Domnos invoked the Three Fates before beginning the expedition . . . and so, when facing the Sorceress, having acquired the last plaques, she was able to Spellburn using her last chaos stone to cast an epic Force Manipulation and thus escape the collapsing undersea lair of the Sorceress.

Game Date: 4/8/3200 E.C. (Empyrean Calendar)

Returning to the Manor the next morning, they planned to use the power of the plaques and the Throne of the Archmagi to open up a gateway home. Tamash successfully opened the portal, gaining a level and spells in the process, and they arrived back in Punjar to take a long rest . . .

COMING SOON

DCC #70 – “Jewels of the Carnifex”

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Session 10 - "Fate's Fell Hand"
Fate's Fell Hand

Session 10 – “Fate’s Fell Hand”

Date: Saturday, 4/18/15
Game Dates: 4/6/3200 to 4/7/3200 E.C. (Empyrean Calendar)
Module: Fate’s Fell Hand by Harley Stroh
Current Party Level: 3 (some 2, henchmen level 1)
Current XP: 147 for main characters, 122 for Domnos, 35 for Budabob, 30 for Ludo, 10 for henchmen
XP Needed For Level 2: 50 (for henchmen)
XP Needed For Level 3: 110
XP Needed For Level 4: 190

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Quester (3rd level Elf) L Elven Artisan 147
Tanya Brodd Domnos the Conjurer (3rd level Wizard) L Trapper 122
Amy Schulz Amethyst the Diabolist (3rd level wizard) L Minstrel 147
Alex Schulz Gazal the Marauder (3rd level warrior) C Wizard’s Apprentice 147
Elizabeth Schulz (becoming NPC?) Katy the Marauder (3rd level warrior) C Caravan Guard 147
Phil Schulz Aric Twofingers the Cultist of Bobugbubilz (3rd level cleric) C Guild Beggar 147
Andrew Bergstein Budabob the Cultist (1st level Wizard) C Woodcutter 35
Luis Schulz Ludo the Agent (1st level Dwarf) L Dwarven Miner 30
NPC Gorm the Delegate (3rd level dwarf) L Dwarven Miner 122

Henchmen of Tamash the Quester: Valannus the Evoker (1st level wizard XP 15), Izdrel the Witness (1st level Cleric of Cthulhu XP 10)
Henchmen of Amethyst the Controller: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Brigand: Dopey (XP 10)
Henchmen of Aric Twofingers the Convert: Anana (XP 10), Thompson (XP 10)

Game Date: 4/6/3200 E.C.

The party passed through one of the Nether Gates and into the Vale of the Magi. They watched the moon set in front of a distant tower, and as they trudged down into the vale, watched a blue sun rise! They passed by a battlefield on their way to a manor house by a lake . . .

At the lake, Aric Twofingers used his new Lotus Stare spell to hypnotize Gazal and make him jump in the lake! The Low Gate to the Manor House by the lake seemed ancient and disused, so the party went around to the High Gate. There, they were greeted by some Ladies-in-Waiting in yellow (Signe, Nyx, and Moira) and the Matron who cared for them. The Ladies seemed quite taken with Tamash, Gazal, and Gorm, and invited them to the High Fete that night (including a tournament to choose champions for the Ladies), though the Matron made her disapproval clear.

The Matron began to confide to Domnos that she secretly wished for some way out of the Vale, and was beginning to explain about the strange nature of that place, when they were interrupted by Father Moro, a creepy red-clad priest, with some red-clad men-at-arms. He seemed vaguely menacing and threatening, but ultimately he departed to attend to his clerical duties. The Matron escorted her charges to their room, leaving the party to explore the Manor House.

Entering the Great Hall, they encountered a melancholy warrior in yellow, Captain Kaschei, the “Prince of Swords” . . . he was drunk and brawled a bit with the party when Domnos tried to take his bottle. He explained more about the nature of the Vale of the Magi, and the plaques that control the destiny of everyone in the Vale. He told them of the Magician-King, Darjr, the Sorceress Eriodade, and the Wizard Al-Hazred. The King on Yellow Darjr dwells in the Tower Beyond the Moon, and the Red Sorceress Eriodade dwells beneath the lake, but none knew where the Blue Wizard Al-Hazred dwelt. They also encountered a creepy little Fool or Jester that seemed to prevent them from learning much more from Kaschei.

They found a trap door hidden under a carpet with three locks – one iron, one copper, and one gold. They decided to try to find the keys and return.

The party went to the High Fete being held at the Manor House. The three male champions, Tamash, Gazal, and Gorm, received favors from the Ladies-in-Waiting in the form of keys – iron, copper, and gold. Tamash even suffered the touch of iron to bear his Lady Signe’s token. The Tournament involved a Grand Melee in which the champions battled blue-clad warriors in service to the Blue Wizard, Al-Hazred. After their victory, they also slew Father Moro and his red-clad men-at-arms. Aric claimed the enchanted Sacrificial Bowl and Dagger that belonged to Moro (which allow a cleric to cast spells more effectively, at the risk of suicidal madness), and Gazal put on some of his red robes.

The party returned to the trap door under the Great Hall and used the keys they had obtained to enter the Manor Tomb. They defeated a Stone Drake by putting it to sleep with a spell. They found and attempted to use the scrying pool known as the Eye of Al-Hazred, but the entity within it tried to kill Gazal, and Aric ultimately drove the creature away. This revealed that the pool contained the plaques in the keeping of Al-Hazred.

Tamash claimed the plaques, and this caused Al-Hazred, who was in the next chamber, to implode. The party was able to retrieve the Celestial Mantle of Al-Hazred, his blue cloak, that allows a wizard to cast certain spells more effectively, for a price in life-force . . . .

Game Date: 4/7/3200 E.C.

The party emerged from the Manor Tomb just before dawn, to see the Fool deal the cards between the remaining Magi, the Yellow King Darjr and the Red Sorceress Eriodade. Eriodade claimed the upper hand, and it was a red sun that rose over the Vale of the Magi that day . . .

Stepping out of the Manor House to see the red sunrise, the party also noted that the Vale seemed smaller than it was the day before – the Vale was shrinking! If they don’t find a way back to Punjar soon, the Vale may be destroyed, and the party with it!

COMING SOON

DCC #78 – Fate’s Fell Hand by Harley Stroh (continued)

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Session 9 - "Glipkerio's Gambit" (Continued)
Glipkerio's Gambit

Session 9 – “Glipkerio’s Gambit” (Continued)

Date: Saturday, 4/4/15
Game Dates: 3/10/3200 to 4/6/3200 E.C. (Empyrean Calendar)
Module: Glipkerio’s Gambit by Jobe Bittman)
Current Party Level: 3 (some 2, henchmen level 1)
Current XP: 127 for main characters, 102 for Domnos, 35 for Budabob, 10 for henchmen
XP Needed For Level 2: 50 (for henchmen)
XP Needed For Level 3: 110
XP Needed For Level 4: 190
LEVEL UP!

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Quester (3rd level Elf) L Elven Artisan 127
Tanya Brodd Domnos the Controller (2nd level Wizard) L Trapper 102
Amy Schulz Amethyst the Diabolist (3rd level wizard) L Minstrel 127
Alex Schulz Gazal the Marauder (3rd level warrior) C Wizard’s Apprentice 127
Elizabeth Schulz (becoming NPC?) Katy the Marauder (3rd level warrior) C Caravan Guard 127
Phil Schulz Aric Twofingers the Cultist of Bobugbubilz (3rd level cleric) C Guild Beggar 127
Andrew Bergstein Budabob the Cultist (1st level Wizard) C Woodcutter 35
NPC Gorm the Broker (2nd level dwarf) L Dwarven Miner 102

Henchmen of Tamash the Quester: Valannus the Evoker (1st level wizard XP 15), Izdrel the Witness (1st level Cleric of Cthulhu XP 10)
Henchmen of Amethyst the Controller: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Brigand: Dopey (XP 10)
Henchmen of Aric Twofingers the Convert: Ludo (dwarf agent), Anana, Thompson

Game Date: 3/10/3200 E.C.

Past the Corpse Gate, Budabob (who had been Katy’s henchmen) joined the party, having followed them up the mountain. The party was preparing to make camp for the night when someone in the temple released some two-headed hounds! Three of these monsters attacked the party, with a breath that could apparently age a victim years. The party slew these monsters handily, with magic missiles from Tamash and Budabob, plus a mighty deed by Gazal that smashed the two heads of one hound together with his battleaxe.

After the battle with the two-headed hounds, the party made their way over to the Fountain. Each member of the party drank from the fountain, restoring their health and their Luck! Then they camped for the night, grateful that they were not disturbed again in their rest.

Game Date: 3/10/3200 E.C.

After refilling their water from a small pond nearby (not from the Fountain – they did not dare to tempt the Fates!), the party prepared to explore. They voted to explore the grounds first before assaulting the Temple of Destiny.

They explored the kitchen (and took some salt), an administration office (where they found a sturdy coffer, which Domnos defended with a rope work spell so that her companions would not loot the money that belonged to the Fates), some living quarters (where Amethyst found some pillows full of goose down, some of which she took so that she can summon geese with her animal summoning spell), an outhouse (in which Tamash found a hidden stash of pipeweed), and a warehouse stocked with food (which they decided to revisit before setting out back towards Punjar).

Before entering the Temple of Destiny, Domnos cast Blade of Atropos, Aric cast a Blessing upon his companions, Amethyst prepared a weapon using Force Manipulation, and Budabob protected himself with a Magic Shield spell. They entered the temple and encountered Glipkerio – 8 different versions of the same man! They fought to defeat all the versions of the man, and managed to free the Three Fates from a magical circle that had them imprisoned. When the last version of Glipkerio was defeated, he metamorphosed into the strange cat-headed giant they had fought in Cragsmere. When the last of him had vanished in a flash of orange light, the party faced The Three Fates and The King of Elfland.

The heroes were rewarded – those whose patrons were the Fates or the King of Elfland gained a better chance of calling upon them successfully the next time they need to do so. They took the 2 halves of the broken Chronomantic Amulet, as well as the Coprolite Club that had belonged to Glipkerio. They were also given knowledge of a series of hidden portals in Punjar, the so-called Nether Gates. They were given directions to a secret alley in the Smoke, the lowest ward of Punjar, in which several brightly painted doorways were actually gateways to far away places and times. They were told the purple door at the end of that alley could take them near to their original homeland.

The party spent the night at the Temple of Destiny, and in the morning set out for Punjar . . .

Game Date: 4/3/3200 E.C.

On this date the party arrived back in Punjar. The wizards among them had studied the parts of the Chronomantic Amulet, and had concluded that it might be made to work again with a Mending spell, or by a skilled jeweler. Since none of the wizards knew the Mending spell, the heroes decided to look for a jeweler to repair the amulet.

Game Date: 4/4/3200 E.C.

Having investigated the best place to have the amulet repaired, the party visited the shop of Boss Ogo, whose shop was at the corner of Cheap Street and Dowager Alley. Boss Ogo said that he could fix the amulet within a couple of days for 300 gp. The party agreed, so Boss Ogo wrote out a receipt for them.

Game Date: 4/6/3200 E.C.

The party picked up the Chronomantic Amulet from Boss Ogo in the morning. They found that it was no longer as powerful as it had been in the hands of Glipkerio, but it could still be useful to a spellcaster to get a second chance at a spell or two. The amulet was taken by Tamash

After preparing their gear for a new adventure, the party followed the directions given to them by the Three Fates to the hidden alley that contained a set of Nether Gates. The narrow alley had three doors on either side and one door straight ahead. They decided not to go through the purple door at the end, the one that would bring them close to their homeland . . . not yet. Instead, they narrowly chose a cornflower blue door on the right o ver a blood-red door on the left..

They went through the cornflower blue door, and found themselves in a dark cave. Through a narrow passage, they found their way out of the cave and out into the moonlight of a vale with a manor by a lake, and a tower in the distance . . .

LEVEL UP!!!

COMING SOON

DCC #78 – Fate’s Fell Hand by Harley Stroh

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Session 8 - "Glipkerio's Gambit"
Glipkerio's Gambit

Session 8 – “Glipkerio’s Gambit”

Date: Saturday, 3/21/15
Game Dates: 2/14/3200 to 3/10/3200 E.C. (Empyrean Calendar)
Module: Glipkerio’s Gambit by Jobe Bittman)
Current Party Level: 2 (henchmen level 1)
Current XP: 102 for main characters, 77 for Domnos, 10 for henchmen
XP Needed For Level 2: 50 (for henchmen)
XP Needed For Level 3: 110

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Seer (2nd level Elf) L Elven Artisan 102
Tanya Brodd Domnos the Controller (2nd level Wizard) L Trapper 77
Amy Schulz Amethyst the Controller (2nd level wizard) L Minstrel 102
Alex Schulz Gazal the Brigand (2nd level warrior) C Wizard’s Apprentice 102
Elizabeth Schulz (becoming NPC) Katy the Brigand (2nd level warrior) C Caravan Guard 102
Phil Schulz Aric Twofingers the Convert of Bobugbubilz (2nd level cleric) C Guild Beggar 102
NPC Gorm the Broker (2nd level dwarf) L Dwarven Miner 77

Henchmen of Tamash the Seer: Valannus the Evoker (1st level wizard XP 15), Izdrel the Witness (1st level Cleric of Cthulhu XP 10)
Henchmen of Amethyst the Controller: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Brigand: Budabob (XP 10), Dopey (XP 10)
Henchmen of Aric Twofingers the Convert: Ludo (dwarf agent), Anana, Thompson

Game Date: 2/14/3200 E.C.

The party was in the great city of Punjar. Domnos went to the Souk and sold party treasure for good coin. Gazal had his Hound Helmet made from the skull of the Hound of Hirot. Amethyst successfully bonded to her new Patron, Bobugbubliz, and purchased an eagle feather quill and some ink.

That night, Tamash had a dream that his Patron, The King of Elfland, ordered him to “help the Three Sisters.” He awoke with the conviction that it had been no ordinary dream.

Game Date: 2/15/3200 E.C.

While enjoying a surprisingly warm night in Punjar, Domnos and the rest of the party were approached by her Patrons, The Three Fates. They said that they needed the party to go to their Temple atop Mount Tyche and liberate it from the forces of Chaos. They gave Domnos a golden thread that would protect her from Chaos, and warn that their power “is undone by the number seven” . . .

Seemingly in a trance, the party members mount their steeds and ride east to the Sentinels, where they arrive in Cragsmere, a hamlet at the foot of Mount Tyche, on 3/10/3200.

Game Date: 3/10/3200 E.C.

The party arrived in the hamlet of Cragsmere at the foot of Mount Tyche. They found the village utterly abandoned. Gazal broke down the door to a house, and found it had been abandoned some days before.

Finding nothing of interest in the hamlet of Cragsmere, the party was about to set out up Mount Tyche when a terrible, 11’ tall giant corrupted by terrible magics appeared in a flash of orange light. The giant had a catlike head, a tentacle arm, and uprooted a tree to use as a club. The heroes managed to kill it (mostly due to the Magic Missiles of Tamash, and with the help of Gorm, who was badly wounded in the fighting. On the body of the giant, Gazal found a black metal medallion which was broken, appearing to depict a clock face.

The party left their mounts under the watchful eye of Tamash’s familiar, and started up the mountain . . .

The party soon encountered robes and cowled monks who refused to show their faces. They claimed to be monk of the Three Fates injured in a battle with dragons atop Mount Tyche, but when Tamash threatened and challenged the monks, they disappeared in a flash of orange light . . . As they started their journey up the mountain, they encountered a severed dwarf’s head that somehow could still speak, just repeating “You go now!”

The party fought their way past some devilkin of Obitu-Que. They found the nest of some giant bird, and Amethyst found a silvered dagger inscribed “Lady Blackbird” that lights up like a torch when the pommel is pressed. From the nest, Domnos was able to climb up to the next part of the trail and lower down a rope.

Just up the trail from there, they encountered 5 Snow Apes possessed by the demonic spirit of Obitu-Que. They killed three of the apes, and the other two fled. The party decided not to pursue them.

The party made it to the Stairs of Fate and successfully figured out how to climb the stairs. Amethyst used Tadpole Transformation to obtain the leaping power of a frog to leap up the necessary stairs.

At the top of the stairs, the party had to fight their way past a Corpse Gate made by necromancy from the parts of the villagers of Cragsmere, with Domnos wielding tthe spell Blade of Atropos. Once they smashed their way past the Corpse Gate, they decided to rest before moving on . . .

COMING SOON

DCC #80.5 – Glipkerio’s Gambit by Jobe Bittman continues!

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Session 7 - The One Who Watches From Below (conclusion)
The One Who Watches From Below

Session 7 – “The One Who Watches From Below”

Date: Saturday, 3/7/15
Game Dates: 2/11/3200 to 2/13/3200 E.C. (Empyrean Calendar)
Module: The One Who Watches From Below by Jobe Bittman)
Current Party Level: 2 (henchmen level 1)
Current XP: 90 for main characters, 65 for Domnos, 10 for henchmen
XP Needed For Level 2: 50 (for henchmen)
XP Needed For Level 3: 110
LUCK AWARD: +1 for all active party members!

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Seer (2nd level Elf) L Elven Artisan 90
Tanya Brodd Domnos the Controller (2nd level Wizard) L Trapper 65
Amy Schulz Amethyst the Controller (2nd level wizard) L Minstrel 90
Alex Schulz Gazal the Brigand (2nd level warrior) C Wizard’s Apprentice 90
Elizabeth Schulz (becoming NPC) Katy the Brigand (2nd level warrior) C Caravan Guard 90
Phil Schulz Aric Twofingers the Convert of Bobugbubilz (2nd level cleric) C Guild Beggar 90
NPC Gorm the Broker (2nd level dwarf) L Dwarven Miner 65

Henchmen of Tamash the Seer: Valannus the Evoker (1st level wizard XP 15), Izdrel the Witness (1st level Cleric of Cthulhu XP 10)
Henchmen of Amethyst the Controller: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Brigand: Budabob (XP 10), Dopey (XP 10)
Henchmen of Aric Twofingers the Convert: Ludo (dwarf agent), Anana, Thompson

Game Dates: 2/11/3200 E.C.

The next morning, the party woke up in the Bed Chamber deep beneath the Cave of Secrets. After a hearty breakfast and discussion with Gorm about the exact location and nature of the vault of the One Who Watches From Below, they decided to try to scry the vault before proceeding. Domnos could not quite make her scrying crystal work, but Amethyst was able to use it to look into the vault, and so they refined their plans . . .

They proceeded down to the caverns beneath the temple, and Gorm led them through the caverns to a place where Gorm said that there were wheelbarrows; and indeed, there were, but Aric was able to magically detect Whateley and some of the “halfling hybrids” waiting in the dark to ambush them. So they needed a plan to distract Whateley and his minions. So Amethys used her animal summoning spell to conjure a pig, and Gazal attached a length of chain to it so it would make noise as it wandered through the caverns. They set it loose and waited until Whateley’s crew followed, then they headed down to the vault, feeling pleased that they had outsmarted the forces of evil using a pig . . .

As they prepared to enter the Vault of Eyes, Amethyst had used force manipulation to conjure a floating platform onto which they could pile treasure, Domnos had fashioned a similar mobile platform from rope using rope trick, and Aric Twofingers used a prayer of detect magic to identify the containers – bags and chests – with magical items in them. Thus prepared, they entered the Vault of Eyes.

They immediately descended to the low level near the pit that they believed contained the One Who Watches From Below. They began to grab large bags and pile them onto the platforms, and were not surprised to hear ominous rumblings begin almost immediately. Next, the plan was for every member to grab a small bag, but Domnos instead* used force manipulation to set up a force field between the party and the pit, while Katy and Aric loaded a treasure chest onto a platform. Then they began to run for the exit.

Almost immediately, walls of eyes opened all around them, and the tentacles and eyestalks of the thing in the pit begain to burst forth to attack, though it was frustrated by the force field. Even so, as the party fled, the eyes began to fire eye-beams at the party, afflicting them in various ways (heat, cold, death-rays, and even polymorphing Aric Twofingers into a frog, then a cat). The powerful will of the thing in the pit was able to reach out and make the heroes try to throw themselves into the pit (mostly Gorm and Gazal, who kept saving each other). Stalactites and debris began to rain from the ceiling, and Gorm was knocked unconscious, but Gazal dragged him along with a grappling hook.

Domnos used invoke patron to call upon the Three Fates, and gained a blessing from them, which she used to fuel a truly epic casting of force manipulation to create a powerful bubble of force around the party to shield their escape. As they fled through the caverns, battling disembodied eyes firing death-rays, they ran into Whateley and his halfling hybrid minions, waiting to ambush them. Tamash blasted them into oblivion with magic missiles. They managed to grab a page from his spellbook with the wizard spell detect evil on it before continuing to flee.

Finally, the party escaped from the Cave of Secrets just as it collapsed into rubble, burying all trace of the One Who Watches From Below . . . so the party hopes . . .

They made camp, divided up and examined their loot, and made plans to return to Punjar.

Game Date: 2/13/3200 E.C.

On this date, the party arrived back in the city of Punjar. Amethyst, having seen the power of Chaos and being disappointed in her attempt to serve the Powers of Law, converted to Chaos with the spiritual aid of Aric Twofingers. She dedicated herself to a new Patron, Bobugbubliz, in order to complete her transition to Chaos.

Statistics for Loot!

  • Sparklefang ( +1 long sword; Int 5; Chaotic; Special Purpose: Dominate All Others; Detect Vampires within 30′×100′, Vampire Bane – when struck, vampires must Fort save vs. DC=1d20 +10 or instantly die)
  • Potion of Vitality (heals 5 hp)
  • Potion of Luck (regain 1d3 Luck)
  • Iron Ring of Fortitude (+1 to Fort saves)
  • Ring of Resolve (+1 to Will saves)
  • Red Dragon Ring (once/day resist 3 points of fire damage for 1d3 rounds)
  • Effervescent Potion (unlabeled – function unknown)

COMING SOON

DCC #80.5 – Glipkerio’s Gambit by Jobe Bittman

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Session 6 - The One Who Watches From Below (part 2)
The One Who Watches From Below

Session 5 – “The One Who Watches From Below”

Date: Saturday, 2/22/15
Game Dates: 2/9/3200 to 2/11/3200 E.C. (Empyrean Calendar)
Module: The One Who Watches From Below by Jobe Bittman)
Current Party Level: 2 (henchmen level 1)
Current XP: 75 for main characters, 50 for Domnos, 10 for henchmen
XP Needed For Level 2: 50 (for henchmen)
XP Needed For Level 3: 110
LUCK AWARD: +1 for all active party members!

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Seer (2nd level Elf) L Elven Artisan 75
Tanya Brodd Domnos the Controller (2nd level Wizard) L Trapper 50
Amy Schulz Amethyst the Controller (2nd level wizard) L Minstrel 75
Alex Schulz Gazal the Brigand (2nd level warrior) C Wizard’s Apprentice 75
Elizabeth Schulz (becoming NPC) Katy the Brigand (2nd level warrior) C Caravan Guard 75
Phil Schulz Aric Twofingers the Convert of Bobugbubilz (2nd level cleric) C Guild Beggar 75
NPC Gorm the Broker (2nd level dwarf) L Dwarven Miner 50

Henchmen of Tamash the Seer: Valannus the Evoker (1st level wizard XP 15), Izdrel the Witness (1st level Cleric of Cthulhu XP 10)
Henchmen of Amethyst the Controller: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Brigand: Budabob (XP 10), Dopey (XP 10)
Henchmen of Aric Twofingers the Convert: Ludo (dwarf agent), Anana, Thompson

Game Dates: 2/9/3200 E.C. (continued)

The party was in the Inner Sanctum beneath the Cave of Secrets, but unbeknownst to them, Katy the Brigand had decided to follow them down. Katy had followed the chalk markings left by Domnos the Controller, and thus had found her way safely to the Rune Hallway that led to the Inner Sanctum. As Katy tried to make her way down the hallway, she triggered the electricity trap, and her scream brought the rest of the party running. Tamash the Seer nimbly made his way to her body, and Aric Twofingers was able to lay on hands and heal her.

After Katy the Brigand rejoined them, the party retreated to the Bed Chamber and camped there for the night to recover their strength and spells.

Game Date: 2/10/3200 E.C.

In the morning, the party returned to the Inner Sanctum, and decided to try the remaining doors counterclockwise. The first door led to a Library. Aric used a spell of detect magic to search the room, and discovered that 8 of the books were magical. Gazal the Brigand tried pulling one of those books off the shelf, and all 8 books suddenly launched into the air, flapping around like gigantic birds or bats, beginning a furious battle that the party barely survived.

They found a book relating to The One Who Watches From Below, and Domnos read it, despite the debilitating effects of making her extremely paranoid for a while. The book described the treasure-filled vaults of the elder god, the One Who Watches From Below, Shigazilnizthrub.

The next room was the Tapestry Room. Tamash detected a door hidden behind the tapestry, which depicted eyes at the bottom, giant worms above them, smaller worms above, and at the top the green sunlit fields of the world above. The party decided to come back to the Tapestry Room when they had checked all the doors from the Inner Sanctum.

First, however, they went back to the hallway that led to the Inner Sanctum and tried the door on the opposite hallway from the Bed Chamber. They found an alchemy lab, with the eye of newt and choady tongue needed for the Ritual of Reunification. There was no owlbear fur, however.

Next, they entered a Kennel guarded by two vilehunds, demonic dog creatures that were hosts to eyes with a petrifying gaze. Both Gazal and Aric were petrified, but once the creatures were defeated the effect eventually wore off. Among the creatures in the Kennel was an owlbear, so they got the fur needed for the Ritual of Reunification.

Tamash noticed a secret door from the Kennel and the party found themselves in a Stasis Chamber in which fetal hybrids were stored in jars. The horrified party smashed the jars, throwing them down an 80’ pit and using a flask of oil to light the whole mess on fire.

Checking another door from the Kennel, they found a room with a giant Magic Mouth which attempted to devour the party. They managed to slay this monstrosity partially by the mighty deed of knocking stalactites down into it.

Behind the tapestry in the Tapestry Room, the door led to stairs descending into caverns below. In the antechamber at the bottom, they encountered a pair of eyes – they eyes of Gorm the dwarf, whose body they had discovered in the Cave of Secrets. They established communication with him, and decided to attempt to rejoin his eyes to his body. So they retrieved his body, returned to the Ritual Chamber with the eyes, body, and reagents (eye of newt, choady tongue, and owlbear fur), and tried the Ritual of Reunification. Domnos conducted the ritual, with Amethyst assisting, and was able to restore Gorm, who was able to tell them of the dangers and treasures that await in the vault below . . .

The party retreated back to the Bed Chamber to get some sleep before attempting to rob the treasure vault of the One Who Watches From Below . . .

Game Date: 2/11/3200 E.C.

When they awaken the next day, the party will try to rob the treasure vaults of the One Who Watches from Below with the aid of Gorm the dwarf . . .

COMING SOON

DCC #81 – The One Who Watches From Below by Jobe Bittman (continued)

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Session 5 - The One Who Watches From Below
The One Who Watches From Below

Session 5 – “The One Who Watches From Below”

Date: Saturday, 2/7/15
Game Dates: 1/30/3200 to 2/9/3200 E.C. (Empyrean Calendar)
Module: The One Who Watches From Below by Jobe Bittman)
Current Party Level: 2 (1)
Current XP: 60 for main characters, 35 for Domnos, 10 for henchmen
XP Needed For Level 2: 50
XP Needed For Level 3: 110

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Seer (2nd level Elf) L Elven Artisan 60
Tanya Brodd Domnos the Evoker (1st level Wizard) L Trapper 35
Amy Schulz Amethyst the Controller (2nd level wizard) L Minstrel 60
Alex Schulz Gazal the Brigand (2nd level warrior) C Wizard’s Apprentice 60
Elizabeth Schulz Katy the Brigand (2nd level warrior) C Caravan Guard 60
Phil Schulz Aric Twofingers the Convert of Bobugbubilz (2nd level cleric) C Guild Beggar 60

Henchmen of Tamash the Wanderer: Valannus (XP 15), Izdrel (XP 10)
Henchmen of Amethyst the Evoker: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Bandit: Budabob (XP 10), Dopey (XP 10)
Henchmen of Aric Twofingers the Zealot: Ludo (dwarf agent), Anana, Thompson

Game Dates: 1/30/3200 – 2/6/3200 E.C.

The Court of Chaos had transported the party back to the Known Realms, but they arrived across the Lirean Sea in the city of Punjar, The Tarnished Jewel, Capital of the Southern Province, far from their home in the rural village of Longdale in Thire. Arriving in the strange foreign city, it took a few days for the party to work out exactly where they had ended up, but they found a reasonably priced (1 sp/day) inn and outfitted themselves with mounts and gear.

The party had been contemplating the best way to try to get back to their homeland – whether by ship across the Lirean Sea or by riding all the way around it, through unknown deserts and wastelands and mountains, when they heard rumors of a place called the Cave of Secrets, apparently an oracle of some kind. Large offerings of gold and jewels are made to consult the cave’s wisdom. On the night of the 6th, the heroes came upon a map purporting to show the way to the Cave of Secrets.

Domnos the Evoker used her scrying crystal to look where the map would lead, and saw that there was indeed a cave at that place. The party decided to set out for the cave the next day – though whether in search of wisdom or plunder, who can say? Perhaps both, as this party balances those who follow Law and those who follow Chaos . . .

Game Date: 2/8/3200 E.C.

On this day, the party arrived at the Cave of Secrets – a sign outside read simply “ENTER.” Amethyst used her ventriloquism spell to call into the cave, and they heard the voice of an old man calling back from within.

Entering the cave, the party encountered an old man who introduced himself as Whatley, the caretaker. The room had an obsidian obelisk in the center, carved with a baleful glaring eye. In front of the obelisk was an altar of some kind, where apparently the huge offerings were made (spoken of in all the lore they had found of the Cave of Secrets. After a brief discussion with him, he seemed to realize that they did not “belong there,” and he attacked them with his walking stick, hitting Tamash on the head. Tamash responded by knocking away his walking stick, at which the old man dissolved into black smoke and vanished.

Investigating further, they found an alcove to the north in which they found a sleeping dwarf wearing a holy symbol of Klazath, the god of war. Attempting to wake him, they discovered that he had no eyes, just featureless flesh where his eye sockets should be. They were unable to wake him.

Exploring the southern end of the cave, there was a vast pit (more than 100’ deep), and hidden around a bend, a stairway leading up to an adamantine gate. They managed to reach through the bars of the gate with a mirror and a 10’ pole and release the latch.

Next, they encountered a huge door carved in the shape of a demonic face, with three eyes made from fist-sized emeralds. The party forced the door, but decided to leave the emeralds alone for the moment. Domnos used rope work to make a large, bear-like form out of rope and sent it up and down the halls looking for traps.

The party took the passage to the right beyond the “demon-door,” finding a secret door at the end, and then a steep stair down, down, down into the darkness, connecting to the pit they had found before. They also found a ladder leading up to a trap door under a rug. From that room, they found an armory and resupplied themselves with weapons. The armory had a couple of small supply closets, one of which had a pipe with a metal grating. Amethyst played her ukulele into the pipe and listed to the echoes. Tamash plugged the grating with clay he was still carrying from his days as an elven artisan.

From here they made their way to a chamber with a giant sculpture of a demonic skull with three emeralds for eyes. The room also had two huge pillars shaped like eye-stalks, with huge eyes on the end. There were also tapestries depicting worms and eyes. The party struck at one of the pillars, and they came to life, bashing Gazal and crushing his chest, nearly killing him. The party managed to sever the eye-stalks.

Badly injured, the party retreated to the armory and set up camp for the night there, until Aric could heal them in the morning.

Game Date: 2/9/3200 E.C.

The next morning, the party returned to the room with the demonic skull sculpture with huge emerald eyes. Domnos attempted to pry out an emerald with her shortsword, and was subjected to The Curse of the Emerald Eye, removing her eyes from her body and allowing them to slide around onto objects and communicate with blinking and eye expressions. Amethyst knocked the emerald out of the sculpture with a well-placed arrow, but then she tried to pick it up and also became cursed!

With both wizards out of commission, it was not clear how they party would find a cure for the curse. But Tamash called upon his Patron, The King of Elfland, who sent him back in time a few moments, so that he was able to warn the party not to touch the emeralds and what would happen if they did. Thus the party was saved from The Curse of the Emerald Eyes.

From here, the party traveled north to some sort of trophy room filled with eyeless statues. There, they fought and killed two mutated halfling-like creatures whose skulls were covered with eyes. From there, the followed a hallway until they found that it connected back to hallways they had already explored. They returned to the room with the demonic skull sculpture and went through the double doors. They found a hallway with a checkered pattern of black and red tiles on the floor.

Aric Twofingers was the first to cross, sticking only to black squares (picked arbitrarily!). The others crossed one by one, but Amethyst stumbled and was jolted with electricity that nearly killed her. They stopped to take care of her.

Next the party found a bedchamber. They found a scrap of paper with the phrase, “. . . the power of the One Who Watches from . . .”They also found a book with The Ritual of Reunification, to restore the eyes to someone afflicted by The Curse of the Emerald Eye. The ritual requires placing the body and eyes of the afflicted on a special altar, then using choady tongue, eye of newt, and owlbear fur as reagents.

From here, the party entered a ritual chamber, with an altar designed for The Ritual of Reunification.

From the ritual chamber, the party entered an inner sanctum in which there stood a giant statue of an earthworm, and runes on the wall all the way around the room. The runes were of a tongue ancestral to Demonic, Infernal, and Abyssal, and Tamash was able to decipher them as reading “SHIGAZILNIZTHRUB” – he almost said it aloud, then caught himself . . . one does not say the names of demonic beings lightly!

The party has much more to explore in the next session . . .

COMING SOON

DCC #81 – The One Who Watches From Below by Jobe Bittman (continued)

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Session 4 - Intrigue at the Court of Chaos
Intrigue at the Court of Chaos

Session 4 – “Intrigue at the Court of Chaos” – LEVEL UP!!!

Date: Saturday, 1/25/15
Game Dates: 1/29/3200 to 1/30/3200 E.C. (Empyrean Calendar)
Level: 1
Module: Intrigue at the Court of Chaos by Michael Curtis)
Current Party Level: 2 (after the adventure)
Current XP: 50 for main characters, 25 for Domnos, 10 for henchmen
XP Needed For Level 3: 110

The Party

Player Character Alignment Former Profession Current XP
Eli Bergstein Tamash the Wanderer (becomes the Seer)(1st level Elf) L Elven Artisan 50
Tanya Brodd Vallardine the Wanderer (1st level Halfling) (deceased at the end of session), to be replaced by Domnos the Evoker) L Moneylender 25
Amy Schulz Amethyst the Evoker (becomes the Controller)(1st level wizard) L Minstrel 50
Alex Schulz Gazal the Bandit (becomes the Brigand) (1st level warrior) C Wizard’s Apprentice 50
Elizabeth Schulz Katy the Bandit (becomes the Brigand)(1st level warrior) C Caravan Guard 50
Phil Schulz Aric Twofingers the Zealot of Bobugbubilz (becomes the Convert)(1st level cleric) C Guild Beggar 50

Henchmen of Tamash the Wanderer: Valannus (XP 15), Izdrel (XP 10)
Henchman of Vallardine the Wanderer: Domnos the Evoker (1st level wizard, L) (taking on a leading role after Vallardine’s death on the Plane of Law at the hands of the Prism Sentinels)
Henchmen of Amethyst the Evoker: Zuzu (XP 10), Carnelian (dwarf apprentice) (XP 10)
Henchmen of Katy the Bandit: Budabob (XP 10), Dopey (XP 10)
Henchmen of Aric Twofingers the Zealot: Ludo (dwarf agent), Anana, Thompson

Game Date: 1/29/3200 E.C.

The party arrived at the Court of Chaos and was given the task of acquiring the Yokeless Egg from the Plane of Law. That night, each member of the party was visited by at least one of the Host of Chaos, offering bribes of great power if only the individuals would betray both the party and the Court in order to offer the Yokeless Egg to them alone. Furthermore, the Lawful members of the party were visited early the next morning by Lexaliah, a Lawful spy among the Court of Chaos who also requested that they give her the Egg. All of this had the effect of sowing disagreement, dissension, suspicion, and paranoia among the members of the party.

Game Date: 1/30/3200 E.C.

On this morning, the party woke up and was summoned to the Court once more. Asked for their decision, the party agreed to undertake the quest for the Egg. They were transported to the Plane of Law . . .

On the Plane of Law, they approached the resting place of the Yokeless Egg in a diamond-shaped structure called the Cataphract that hovered above the grassy plains. They saw it was guarded by a gigantic Ox of Law known as Taurziel. The stink of Chaos from the party caused him to attack them, but Amethyst was able to use a ventriloquism spell to make it seem as if he were receiving orders from the Lords of Law in the Cataphract to tell him to stand down. Then she was able to decipher the runes engraved on the back of the horns and perform the ritual that dismissed him from service. This caused a silvery stairway to descend from the Cataphract so that they could enter.

Within the Cataphract, the party found themselves in a pentagonal chamber with golden doors labelled in the Lawful language “Creation,” “Construction,” “Enlightenment,” “Sacrifice,” and “Judgment.”

First they tried the room marked “Creation.” Within they found a lump of primordial clay and were told to follow in the footsteps of the gods. Vallardine created an egg, becoming the father of a new species of life somewhere in the multiverse, thus passing the test.

Next they tried the room marked “Enlightenment,” in which a long hallway lit by 10 candles attached to 10 pillars was found. They were told to supply something that was missing. Spectral dancers entered the hall and their dance threatened to harm the characters (being buffeted by the dancers, who seemed not to notice them). Amethyst quickly realized that the candles cast no shadows, but Aric Twofingers failed an attempt to detect magic and earned divine disapproval, requiring that he spend the next hour in prayer. Tamash used his flint and steel to start a real fire and noted that it did cast shadows. Gazal suggested putting out the candles and re-lighting them with “real” fire. As soon as this was done, the party was released from the room, having passed the test.

The next door they tried was marked “Sacrifice.” The door transported them to a village being devoured by a titanic monster, and a voice told them that only by their sacrifices could it be killed. Among the sacrifices made were Tamash’s chill touch spell, Amethyst’s invoke patron and patron bond spells, and most of Katy’s Personality. When the beast was slain, the test passed, and the party returned to the pentagonal chamber, the party decided to wait an hour until Aric Twofingers was done with his prayers and could return to active duty . . .

Next they tried “Construction,” where a gaping chasm prevented them from escape until they solved the riddle of what to do with 6 vials filled with colorful liquids pressed from divine fruits. The party easily recognized that one of them should drink them in “rainbow order,” so Vallardine did so. He cried rainbow tears which formed a bridge which allowed them to pass the test and escape the room.

Finally, in the room marked “Judgment,” Vallardine was judged for the Lawfulness and Goodness of his life, and his deeds lifted him high enough to acquire the azure key needed to complete the quest.

Finding the stairs to the Chamber of the Yokeless Egg, they used the azure key to enter. Once within, the party faced Lawful, perfected duplicates of themselves guarding the Egg! They targeted the weaker duplicates first, killing the Anti-Vallardine and Anti-Amethyst right away. The Anti-Aric tried to use turn unholy against Aric, but it failed. But then Aric tried the same tactic, holding up his holy symbol of Bobugbubilz and using his power to turn unholy to drive the remaining duplicates back and off the edge of the platform, yelling, “THAT is how you turn the unholy!”

Meanwhile, Vallardine had grabbed the Yokeless Egg, but his possession of it caused some dissension in the party. They were still bickering as they exited the Cataphract and began the trek back to the flower that marked the spot where they could seek extraction back to the Court of Chaos. Gazal and Tamash briefly brawled about possession of the Egg, and Katy turned against Vallardine But the party was attacked by three Prism Sentinels. These creatures attacked while the party was riven by internal strife. Katy and Vallardine fell in battle . . . it turned out afterward that Katy could be saved, but even Aric Twofingers was not able to revive Vallardine. Amethyst shattered a Prism Sentinel with an arrow. Aric once again used turn unholy to drive away his remaining enemies.

The party then managed to reach the rose and trigger their extraction back to the Court of Chaos. There, Domnos took the place of the fallen Vallardine. The party presented the Yokeless Egg to the Court of Chaos, and received the patronage of the Court, a bonus to their Luck, and each of them received a chaos stone that allows them to improve their odds thrice before shattering.

The Court then returned the party to their home world, arriving in the fabled city of Punjar . . .

COMING SOON

DCC #81 – The One Who Watches From Below by Jobe Bittman

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Session 3 - Doom of the Savage Kings (part 2)
Doom of the Savage Kings

Session 3 – “Doom of the Savage Kings” (part 2)

Date: Sunday, 1/19/15
Game Dates: 1/25/3200 to 1/29/3200 E.C. (Empyrean Calendar)
Level: 1
Module: Doom of the Savage Kings by Harley Stroh (and preview of the next module, Intrigue at the Court of Chaos by Michael Curtis)
Current Party Level: 1
Current XP: 35 for main characters, 10 for henchmen
XP Needed For Level 2: 50

The Party

Player Character Alignment Former Profession
Eli Bergstein Tamash the Wanderer (1st level Elf) L Elven Artisan
Tanya Brodd Vallardine the Wanderer (1st level Halfling) L Moneylender
Amy Schulz Amethyst the Evoker (1st level wizard) L Minstrel
Alex Schulz Gazal the Bandit (1st level warrior) C Wizard’s Apprentice
Elizabeth Schulz Katy the Bandit (1st level warrior) C Caravan Guard
Phil Schulz Aric Twofingers the Zealot of Bobugbubilz (1st level cleric C Guild Beggar

Henchmen of Tamash the Wanderer: Valannus, Izdrel
Henchman of Vallardine the Wanderer: Domnos the Evoker (1st level wizard, L)
Henchmen of Amethyst the Evoker: Zuzu, Carnelian (dwarf apprentice)
Henchmen of Katy the Bandit: Budabob, Dopey
Henchmen of Aric Twofingers the Zealot: Ludo (dwarf agent), Anana, Thompson

Game Date: 1/25/3200 E.C.

On this date the heroes finished recovering from their adventures in the Serpent Mound and prepared to seek out the Hound of Hirot. Aric the cleric of Bobugbubilz used lay on hands to heal the chaotic warrior Gazal, then cast detect magic on the items recovered from the tomb – and discovered that the other shield and spear they had found were not magical! Nevertheless, they decided not to reenter the Serpent Mound, but rather to head into the Sunken Fens and see if they could find the lair of the Hound.

After an hour of marching to the Sunken Fens (around 3 P.M.) and 2 hours of searching the fens (mostly by following the northernmost branch of the tributary stream), they found some mud springs that threatened to spatter them with boiling sulfuric mud. Tracking back the way they came in the twilight, they came upon a crude stone pillar carved with crude icons – clasped 6-fingered hands, a single baleful eye, a fearsome horned war-helm, a grotesque theatrical mask, and a wedding ring fashioned from a noose. As Vallardine the halfling attempted a closer look, he was set upon by a clutchculus – a monster of chaos composed of several scores of severed hands! The heroes were able to kill this monster with some difficulty. Afterwards, Vallardine thought he saw the glyphs on the pillar glowing faintly, but it might have been a trick of the light. Amethyst recovered some gold rings worn by the hands that had composed the clutchculus.

Since it was now close to sundown, the party decided to seek some slightly higher, drier ground to camp until the next morning . . .

Game Date: 1/26/3200 E.C.

On this morning, after a few hours of searching the party found the sinkhole which seemed to be the lair of the Hound of Hirot. The sinkhole was about 20 feet in diameter, and filled with the thick, roiling mist that prevented them from seeing inside. The party decided to use its grappling hook and 100’ of rope to slowly lower Vallardine into the pit holding the Lion Shield (which the Hound of Hirot was loath to approach or attack). Vallardine successfully scouted the cavern at the bottom about 75’ down. He found a cavern littered with some debris surrounding an inky black pool in the center.

The party rappelled down in their standard marching order to explore the pit. They decided to lay a trap for the Hound. As they approached the Black Pool, however, Aric Twofingers felt a distinct unease, while the elf Tamash and the wizard Amethyst felt the magical power of the pool beckoning them. Tamash decided to ignore the lure of the pool, but Amethyst decided to meditate upon the Black Pool and see if she could harness its power. The dark power of the pool drove her mad temporarily, and she tried to drown herself in the pool. Fortunately, Gazal had been instructed to watch her for just such symptoms and managed to tackle her and help pin her down until the madness had passed.

Meanwhile, the party was sifting through the debris at the bottom of the sinkhole in search of useful treasure. Aric attempted to cast detect magic but incurred the disapproval of Bobugbubilz, and was required to spend an hour in prayer to atone.

Tamash and Aric Twofingers remembered that the Hound always appeared around dusk, so they assumed that the beast would make its appearance around sunset, and planned their trap accordingly. And indeed, at the moment the sun set, the Hound arose from the Black Pool, dripping inky darkness. But the heroes were ready! Amethyst and Aric used the rope that Tamash had acquired from the Mad Widow to lasso the hound and try to restrain it so that it could be killed. Tamash decided to cast his sleep spell, even though for him, this spell is always cast at great cost – when he casts it, someone he has met somewhere in the world dies. But the Hound of Hirot resisted the spell, wracking Tamash with guilt for the person he had just killed to no purpose.

The furious battle raged on for several minutes, with the hound trying to drag Amethyst and Aric into the scalding black waters of the Pool several times, and weapons bouncing off the beast’s tough hide. In the end, Gazal struck off its head with his battle axe, and the beast’s blood one the blade permanently enchanted it as a magical weapon that would be particularly effective against Chaos. Gazal then claimed the head as a trophy.

The party then decided to climb out of the sinkhole and make their way to the Standing Stones where there would no doubt be another sacrifice to the Hound. They could free the sacrifice, and then in the morning return in triumph to Hirot. So they went to the Standing Stones, where they found Mareras the Glassworker tied to the altar stone as a sacrifice. They freed him, and he informed them that over the last few nights since they had rescued Morgan, the Hound had killed five more people. Then, that very night, Morgan was intended for a sacrifice, but she suddenly fell over and died! No one could explain what had happened to her (but Tamash was sure that she was the victim of his mercurial magic, his use of the sleep spell had killed the innocent young girl!). The party camped by the stones until the next morning . . .

Game Date: 1/27/3200 E.C.

On this morning, the party made their procession through the gates and into the town square of Hirot, with Gazal bearing the head of the Hound on a 10’ pole. Mareras the Glassworker accompanied the party, and agreed to give Amethyst a purple glass globe for her staff to make it look more magical . . .

The party met a funeral procession coming the other way down from the sky biers near Meadhold, the Jarl’s great hall. It was the funeral procession for Morgan. The encounter between the Jarl and the party threatened to turn ugly, but the situation was quickly defused since Gazal was carrying proof that they had killed the Hound of Hirot – permanently, this time, it was hoped – and had thus saved Hirot. There was much rejoicing in Hirot that day!

Katy the Bandit returned the sacred warhammer to Father Beacom at the chapel of Justicia, and the jarl’s thegn Oferloch declared the party “heroes of Hirot.” The Chaotic members of the party (Aric, Gazal, and Katy) went off to celebrate, while the Lawful members got down to business . . .

Tamash and Amethyst went to the hut of the Mad Widow with Vallanus the Parsnip Farmer in tow so that he could fulfill the vow to marry her. However, she and her dead husband (!) were about to depart together, so Vallanus was spared having to marry the crone (who had, however, turned young and beautiful again), and Tamash was rewarded with a shirt of golden thread woven from fire that would protect him like enchanted chainmail and protect him from cold attacks as well. Tamash’s studded leather armor was given to Vallanus instead.

Meanwhile, Vallardine went to try snooping in Meadhold, but ran straight into Sylle Ru, the jarl’s sorcerer adviser. In the course of conversation, he ended up realizing that the party might have learned something of the origins of the Hound of Hirot, and offered great treasure if they would tell him everything they knew about it. Vallardine replied that he would accept the sorcerer’s offer, but they would have to show Sylle Ru the Hound’s origin; it could not be simply told. So he agreed to accompany them to the Sunken Fens the next day . . . accompanied by the thegn Oferloch, of course.

Game Date: 1/28/3200 E.C.

After a hearty breakfast, the party escorted Sylle Ru and Oferloch through the Sunken Fens to the sinkhole containing the Black Pool that had seemed to be the origin of the Hound of Hirot. Sylle Ru insisted upon meditation on the Black Pool, and just as it had Amethyst, it drove him mad and he tried to drown himself in the pool. The scalding waters quickly killed the sorcerer. Oferloch was a witness that it was Sylle Ru’s own lust for power that drove him to his death, and that it was in no way the party’s fault.

Returning to Hirot once more, they claimed Sylle Ru’s old quarters (and his spellbook). They decided to leave the enchanted rope that they had used to bind the Hound of Hirot with the Jarl’s men, just in case it should ever be needed in Hirot again . . .

Game Date: 1/29/3200 E.C.

This morning, the heroes finally rejoined the two pieces of the bronze scepter they had found (on in the Portal Under the Stars, the other in the sinkhole of the Hound of Hirot). When the two halves of the scepter were joined, the same strange glyphs that they had seen in the swamp earlier glowed briefly along the shaft, and there was a sound like a thunderclap, and a voice declaring “YOU WILL BE SUMMONED!”

Not knowing what else to do, they party wandered out into the town of Hirot, where a great festival was now in progress in thanksgiving for the death of the Hound of Hirot. They came upon a shadow puppet theater in which a play was being performed entitled “The Court of Chaos” . . . and suddenly they were transported across the planes to the actual Court of Chaos. There, they were greeted by The Tatterdemalion (the Herald of Chaos who had been at the puppet show and had whisked them off to the Court of Chaos), and the Host of Chaos – the five members of the Court -

  • Noohl, The Prince of Ruins
  • Klarvgorok, The Merciless Gaze
  • Dzzhali, The Strangled Bride
  • Magog, the Beast
  • Hekanhoda, Lord of Grotesques

The Court was also attended by a being known as The Chiaroscuro Envoy, Ambassador of the Balance (representing Neutrality rather than chaos).

And so begins DCC #80 -Intrigue at the Court of Chaos by Michael Curtis!

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Session 2 - Doom of the Savage Kings (part 1)
Doom of the Savage Kings

Session 2 – “Doom of the Savage Kings” (part 1)

Date: Saturday, 1/10/15
Game Dates: 1/2/3200 to 1/25/3200 E.C. (Empyrean Calendar)
Level: 1
Module: Doom of the Savage Kings by Harley Stroh
Current Party Level: 1
Current XP: 20 for main characters, 10 for henchmen
XP Needed For Level 2: 50

The Party

Player Character Alignment Former Profession
Eli Bergstein Tamash the Wanderer (1st level Elf) L Elven Artisan
Tanya Brodd Vallardine the Wanderer (1st level Halfling) L Moneylender
Amy Schulz Amethyst the Evoker (1st level wizard) L Minstrel
Alex Schulz Gazal the Bandit (1st level warrior) C Wizard’s Apprentice
Elizabeth Schulz Katy the Bandit (1st level warrior) C Caravan Guard
Phil Schulz Aric Twofingers the Zealot of Bobugbubilz (1st level cleric C Guild Beggar

Henchmen of Tamash the Wanderer: Valannus, Izdrel
Henchman of Vallardine the Wanderer: Domnos the Evoker (1st level wizard, L)
Henchmen of Amethyst the Evoker: Zuzu, Topaz (dwarf apprentice)
Henchmen of Katy the Bandit: Budabob, Dopey
Henchmen of Aric Twofingers the Zealot: Ludo (dwarf agent), Anana, Thompson

Game Date: 1/2/3200 E.C.

On this date the heroes set out from Longdale in the Free Province of Thire (whence they had originally come and whither they had returned victorious from the Portal Under the Stars to spend their hard-earned treasure on better equipment better befitting would-be heroes) and made their way into the Thornswild seeking a dryad . . .

Game Date: 1/9/3200 E.C.

On this date, in the heart of the Thornswild, the elf wanderer Tamash invoked his patron, the King of Elfland, to help the party find the dryad. Led by the insight of the King of Elfland, they found a clearing in the twisted thorns of the forest in which stood a stunted oak tree tended by a small dryad, about the size of a halfling, named Eleminda. With some persuasion, Eleminda agreed to let them gather fallen wood from her tree to complete the ritual of which they had learned in the Portal Under the Stars. When they asked if there was anything they could do for her, she refused, saying that there were villages up in the Trolltooth Mountains that could use their help more than she could . . .

The party completed the ritual of which they had learned in the Portal Under the Stars, filling the brazier with wood from the dryad’s tree and setting it alight. From the brazier poured a thick smoke, and when they breathed in the smoke, it induced a vision, in which the knowledge came to them that the other half of the scepter they hold is to be found in the Trolltooth Mountains, in a place called the Sunken Fens.

Game Date: 1/23/3200 E.C.

Towards dusk on this day, amidst heavy fog and mists, the party reached the outskirts of the village of Hirot. They witnessed a young woman, whose name proved to be Morgan Haverson, being tied up and left at some standing stones as a sacrifice. Tamash and Aric Twofingers went as representatives of the party to speak with this apparent lynch mob. They learned that the village of Hirot is afflicted with attacks from a supernatural “hound” that allegedly cannot be harmed by any mortal weapon, and that only by voluntarily sacrificing some of their own people do they keep the beast at bay.

The party decided to intervene. After the villagers left, they freed Morgan and left Katy in her place. battleaxe at the ready. They positioned themselves carefully, and Amethyst summoned a dire wolf to aid the party. As the sun set, they heard unnatural howling as the beast approached. The heroes had difficulty striking the Hound of Hirot, for its hide is tough and resisted their blows, yet finally Katy struck a critical blow, the dire wolf tore at its throat, and Gazal finished it off. It immediately dispersed into an oily black mist.

Believing the beast slain, they celebrated their triumph, then led Morgan back to the village of Hirot. They found the gates locked for the night. They informed the night watchman, Nothan the Younger, of their victory over the Hound of Hirot, only to see him shake his head sadly and inform them that he had seemingly slain the beast himself, only to see it return the very next night. He let them into the village and showed them around briefly.

Amethyst the Evoker and Tamash the Wanderer decided to go visit the “Mad Widow” – the old woman could spin golden thread from fire. She revealed that the Hound of Hirot can only be killed when bound, then offered them a rope that could bind it on two conditions: one, that they acquire for her the hair of a corpse needed to weave the rope, and two, that Tamash agree to marry her when the Hound had been killed. They agreed readily to the first, but Tamash was hesitant about marrying the crone, so he offered instead the hand of his henchman Vallanus, and she agreed.

Tamash and Vallardine stole hair from a corpse on the sky biers near the jarl’s hall Meadhold, and so were able to fulfill the first condition. They were told to come back in the morning for the rope. So the party then went to the Sign of the Wolf Spear Inn, where the innkeeper “Bull” Haverson gave them free lodging and food for saving his daughter Morgan.

Game Date: 1/24/3200 E.C.

After a hearty breakfast, the party collected the rope from the hut of the “Mad Widow,” then went to Meadhold to talk to the Jarl. They had their audience with the jarl, his advisor the sorcerer Sylle Ru, and his seven thegns. The jarl all but rejected their offers of help, saying that he was going to handle this problem himself.

After their audience with the jarl, passing through the village square, they heard Father Beacom preaching that the Hound of Hirot is punishment for the sins of the people, and that only if they repent to Justicia may they be saved. Vallardine went to the Chapel of Justicia and acquired a holy relic (which she vowed to return) – the head of a warhammer enchanted to fight demons and devils. She took it to the village blacksmith and got it rehafted.

From there, the party set out to the north following rumors of the “Serpent Mound,” a tomb wherein they hoped to find an enchanted spear and shield to fight the Hound of Hirot. They soon found the Lion Shield in the Catacomb of the Cave Lion, but the spear eluded them. Then, crawling through a narrow crawlspace and having battles a tomb ghoul that molted its peasant’s corpse to become a snakelike monster, they found a spear and shield hanging from a pillar. Attempting to climb the pillar caused the collapse of the whole room, from which they barely escaped with their lives . . . but they did manage to save the spear and shield.

Leaving the Serpent Mound to examine their treasures, the heroes were met by Iraco the Hunt Master and his five huntsmen, who claimed they had been sent by the jarl to “kill the interlopers.” Aric Twofingers the Zealot of Bobugbubilz pulled off an epic bluff, convincing the hunters that he had captured the party and was going to seal them in the Serpent Mound. The hunters left to confer with the jarl.

Aric the Zealot tried to cast heal his comrades, but the displeasure of Bobugbubilz was growing. When he tried to cast detect magic on the spear and shield, the disapproval increased. When he tried again, Bobugbubilz disowned him for the rest of the day! The party decided to camp in the wilderness and not attempt anything else for 24 hours. So they will resume their adventure just after noon on 1/25/3200 E.C.

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